retailHoteldiningdrinkCultureSpaceCafeBrand
ArticlesTravel
This summer's dark horse · The feature 'Heartsping: Legend of the Whale Gem'. It opened on 5 August and started at number one in reservations. Among the summer blockbusters, audiences arrived holding a child's hand. ⓒSAMG Entertainment
This summer's dark horseThe feature 'Heartsping: Legend of the Whale Gem'. It opened on 5 August and started at number one in reservations. Among the summer blockbusters, audiences arrived holding a child's hand. ⓒSAMG Entertainment
Daily Culture

The Teenieping Film Opened at Number One and the Maker Stayed in the Red

2026.08.06

The theatrical animated feature 'Heartsping: Legend of the Whale Gem' opened in cinemas nationwide on 5 August. Morning advance sales alone passed 120,000 tickets on the first day, and it started at number one in reservations. This is the same Teenieping whose first film drew 1.24 million viewers two years ago. Yet the income statement of the company behind these characters stayed in red ink for a long time.

1.Start with the scorecard. Opened 5 August, and by 8am on release day it had 124,422 booked viewers, a 10.4 percent reservation share, number one. The same summer lineup carried the Hollywood epic 'The Odyssey', a retelling of the Trojan War. Among blockbusters aimed at adult tickets, a domestic animated film led by child viewers broke to the top of reservations.
2.The evidence already showed up two years ago. In the summer of 2024 the first film, 'Love of Hatchuping', drew a cumulative 1.24 million viewers. It was the first time in 12 years that a domestic animation passed one million, placing it among the top three Korean animated box office runs. Parents nicknamed it 'Bankruptcy-ping' for emptying their wallets. The new faces in this second film are Kite the sea boy and three Teeniepings: Bangulping, Charangping and Soraping.
An opening aimed at summer break · The second film's teaser. The release was set for early August to match summer vacation and the cinema peak season. ⓒSAMG Entertainment
An opening aimed at summer breakThe second film's teaser. The release was set for early August to match summer vacation and the cinema peak season. ⓒSAMG Entertainment
The faces that made 1.24 million · Characters from the first film 'Love of Hatchuping' (2024). Led by Hatchuping, this animation became the first domestic theatrical feature in 12 years to pass one million viewers. ⓒNews1
The faces that made 1.24 millionCharacters from the first film 'Love of Hatchuping' (2024). Led by Hatchuping, this animation became the first domestic theatrical feature in 12 years to pass one million viewers. ⓒNews1
3.It is a 90-minute film and, at the same time, a 90-minute product launch. Kite and the three sea Teeniepings meet the audience on screen first, and the moment you leave the cinema they are waiting on the toy shelf as physical objects. The story runs as a story, and every part of that story is something to sell. Content and product catalogue folded into one reel.
New products met on screen first · Kite the sea boy and Bangulping, Charangping and Soraping, new in the second film. New characters in the film are the new toys headed for the shelf. ⓒNewsculture
New products met on screen firstKite the sea boy and Bangulping, Charangping and Soraping, new in the second film. New characters in the film are the new toys headed for the shelf. ⓒNewsculture
4.Picture the cinema lobby and the structure comes clear. The auditorium doors open and a child walks out. The character that was sparkling on screen a moment ago stands right there on the lobby shelf. The child stops and pulls a parent's hand. That path is design, not accident. The film plants the want, and the lobby takes that want to the till. The 90 minutes that keep a child quiet and the shelf placed where those 90 minutes end move as one set.
Story and catalogue at once · A scene introducing the new friends. To the audience they are characters. To the company they are next quarter's toy lineup. ⓒSAMG Entertainment
Story and catalogue at onceA scene introducing the new friends. To the audience they are characters. To the company they are next quarter's toy lineup. ⓒSAMG Entertainment
5.Collecting is the grammar of this world. There are more than 140 Teenieping characters. Hatchuping is the Teenieping of love, and the rest each carry a different feeling and role. Buy one and the next one looks missing, by design. The series title itself is 'Catch! Teenieping', an imperative. The gotta-collect-them-all grammar Pokémon completed 30 years ago, laid down again in pink characters named after feelings.
The eldest of 140 · Hatchuping, the Teenieping of love. Each character carries a feeling and a name, so that buying one leaves the next looking empty. ⓒNews1
The eldest of 140Hatchuping, the Teenieping of love. Each character carries a feeling and a name, so that buying one leaves the next looking empty. ⓒNews1
6.So why does this work? What this content sells is not the child's time but the parent's. Over summer break, for a parent who has to hold a child at home, 90 minutes of quiet is a product with a price. Two adult tickets plus a child's ticket costs about what one blockbuster does, and for that stretch the parent sits in air-conditioned darkness and rests. A ticket price gets cheap the moment it converts into an hourly childcare rate.
7.The child's want comes from somewhere else. When a character on screen becomes an object in the hand, the child feels they own the story. Every feeling has a name attached, so wanting love means buying Hatchuping. Once a brand trademarks feelings as characters, wanting that feeling turns straight into a reason to buy. The child is not buying a doll but bringing home a scene from the screen.
Where 90 minutes of quiet gets sold · A darkened auditorium. For a parent these 90 minutes are both a screening and a short rest, which is what makes the ticket feel cheap. ⓒCJ Newsroom
Where 90 minutes of quiet gets soldA darkened auditorium. For a parent these 90 minutes are both a screening and a short rest, which is what makes the ticket feel cheap. ⓒCJ Newsroom
8.Now look at where the money turns. The ticket is closer to bait. A children's animation ticket runs about 10,000 won, and once the cinema and the distributor take their share the producer's cut is thin. The real revenue comes from toys. A figure runs 8,000 to 10,000 won, a palace set 50,000, and the collaboration car set with Hyundai retails at 62,500 won. One ticket price barely buys one character, and filling out the world means buying again and again.
표 한 장 vs 완구 한 세트 · 어디서 회수하나
아이 한 명이 쓰게 되는 금액 (공개가 기준) 영화 표 1장 (아동) 약 1만원 (미끼) 피규어 1개 8천~1만원 궁전 세트 약 5만원 현대 콜라보 자동차 세트 6만2500원
A ticket happens once. Toys repeat as many times as there are characters. This shelf, not the box office, is the body of the business.
9.Royalties sit next to the toys. That is the fee for lending a character out. Teenieping has reached into retail and food and drink, fashion and games, and physical space. It put out car goods with Hyundai and teamed with the girl group aespa to aim at adult wallets too. Raise one character well and that character earns money riding on somebody else's product. Toys are made and sold directly. Royalties are taken from goods other people make.
The shelf they call 'Bankruptcy-ping' · The Teenieping toy aisle in a hypermarket. Figures and sets are laid out by character so that picking one leaves the next looking empty. ⓒThe Korea Economic Daily
The shelf they call 'Bankruptcy-ping'The Teenieping toy aisle in a hypermarket. Figures and sets are laid out by character so that picking one leaves the next looking empty. ⓒThe Korea Economic Daily
10.Here is the turn. The characters sell this well, and the books at SAMG Entertainment, which made them, ran in the red for a long time. The company posted operating losses from 2020, and the losses continued past the September 2023 quarter. Logistics costs from moving to direct distribution rather than selling through other hands, and the payroll and advertising that came with launching offline businesses, ate the profit. Valuation losses on derivatives booked in a single quarter came to 4.7 billion won.
캐릭터는 대박, 손익은 적자 · 왜 갈리나 (개념)
잘 팔리는 캐릭터가 이익으로 남지 않은 이유 완구·라이선스 매출 빠르게 증가 직접유통 물류비 · 오프라인 인건비 · 광고비 파생금융상품 평가손실 한 분기 47억원 매출은 캐릭터가 벌고, 이익은 유통을 직접 쥐려다 새어 나갔다.
A hit and a loss are not a contradiction. The content made revenue, and the cost of holding the selling route directly covered it over.
11.So the theatrical release is also a lever for turning the books back. After the first film drew 1.24 million, analysts noted improving cash flow and toy inventory clearing out. Recent quarterly results showed revenue jumping sharply with signs of operating profit turning positive. The film advertises new characters, and that advertising pushes warehouse stock out the door. Ninety minutes of film carry inventory out of storage. A product launch and a clearance floor at once.
Film that pushes inventory · Teenieping toys stacked on the shelf. The feature announces new products, and that attention pushes warehouse stock to the till. ⓒThe Korea Economic Daily
Film that pushes inventoryTeenieping toys stacked on the shelf. The feature announces new products, and that attention pushes warehouse stock to the till. ⓒThe Korea Economic Daily
12.The ground this model stands on is familiar. Building a world out of characters and selling pieces of that world as toys is a path Pokémon and Disney laid decades ahead. The film is the advertisement and the toys are the revenue, the story is the free sample and the goods are the product. It has been rare for a Korean character to digest that grammar as its own and run box office and toy shelf together. Teenieping is one of the few names in that column.
13.The shadow came with it. Where did Disney make the big money? Not at the toy factory but at the licensing window that lends characters out. The maker carries cost, inventory and logistics. The lender takes a fee without risk. The gap between a hit character and a company in the red sits exactly there. The money in an IP business comes less from the hands that make the object than from the right to put a name on it.
Seeds for the next season · Romi and her mother Bellita. When one feature ends, new characters and a new toy line carry into the next season. ⓒSAMG Entertainment
Seeds for the next seasonRomi and her mother Bellita. When one feature ends, new characters and a new toy line carry into the next season. ⓒSAMG Entertainment
14.One theatrical feature opened at number one in reservations, and its older sibling drew 1.24 million two years ago. Yet the ledger of the company that made those characters stayed red for a long time, because the distribution cost of selling the toys itself covered over what the toys earned. When a business is built on one character, the first thing that catches is not whether the character takes off. It is who makes and who sells the object afterwards, and which part of that route you hold. Content shines at the front, and the profit is decided in the logistics behind it.
Sources: 'Heartsping: Legend of the Whale Gem' is a theatrical animated feature produced by SAMG Entertainment and released on 5 August 2026. As of 8am on release day it had about 124,422 booked viewers and a 10.4 percent reservation share, ranking first in reservations. The previous film, 'Love of Hatchuping' (2024), drew a cumulative 1.24 million viewers, the first domestic animation in 12 years to pass one million and among the highest grossing Korean animated films. The Teenieping series, 'Catch! Teenieping', is reported to have some 140 characters, and the lead character Hatchuping is the Teenieping of love. The second film introduces Kite the sea boy and the new Teeniepings Bangulping, Charangping and Soraping. Toy prices follow published sales information: figures 8,000 to 10,000 won, a palace set about 50,000 won, and the Hyundai Motor collaboration car set at a retail price of 62,500 won. The explanation of how a ticket price (about 10,000 won for a child) is split with the producer follows industry practice. SAMG Entertainment posted operating losses from 2020 and continued to post losses after the September 2023 quarter, and reports attribute the effect on profit to logistics costs following the shift to direct distribution, higher payroll and advertising expense from new offline businesses, and valuation losses on derivatives of about 4.7 billion won in a single quarter. Reports also noted improving cash flow and clearing toy inventory after the first film's run, along with recent quarterly revenue growth and signs of operating profit turning positive. Materials: SAMG Entertainment official releases, Namuwiki, Wikipedia, Asia Economy, Edaily, News1, Newsculture, The Korea Economic Daily, Maeil Business (MTN), The Scoop. Photographs ⓒSAMG Entertainment, News1, Newsculture, The Korea Economic Daily, CJ Newsroom.